Intel is reported to be rolling out new smartglasses.  It sounds like the glasses will actually be relatively “dumb,” with most functionality driven by the bluetooth-attached cell phone.  They will have some “heads-up” display capability but it doesn’t sound like they provide any capture functionality, one of the most controversial things about Google Glass.  “Early access program” later this year.

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“At eSpark Learning, we’ve built Frontier, a new platform of inquiry-based ELA lessons designed with students and teachers in mind. We’ve made it our mission to build lessons that nurture 21st century academic success and empower extraordinary teaching. Our team has interviewed and observed hundreds of teachers from across the country to learn where technology is falling short in their classrooms and where teachers need additional support to take their instructional practice to the next level.”

Find the rest of the article on EdSurge here.

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EdSurge queried ISTE participants about this in June and this article details the responses.  I agree with some — single-purpose Clickers are pretty clunky.  The problem with this, as well as the disgust about Scantrons (although this fellow is talking Digital Scantrons, which I don’t think are as common as paper in our environment!), the “solutions” to both problems involves a 1-1 student to (compatible) device in the classroom arrangement, something I certainly can’t count on.  How about you?  What EdTech “turnover” would you like to see in 2018?

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Matt Bower from Macquarie University in Australia has just published a new book with this title.  Here’s the TOC:

Chap. 1 Technology Integration as an Educational Imperative
Chap. 2 The Technology Pedagogy and Content Knowledge (TPACK) Framework and its Implications
Chap. 3 Pedagogy and Technology-Enhanced Learning
Chap. 4 Technology affordances and multimedia learning effects
Chap. 5 Representing and sharing content using technology
Chap. 6 Design Thinking and Learning Design
Chap. 7 Design of Web 2.0 enhanced learning
Chap. 8 Designing for Learning using Social Networking
Chap. 9 Designing for Mobile Learning
Chap. 10 Designing for learning using Virtual Worlds
Chap. 11 Abstracting Technology-Enhanced Learning Design Principles
Chap. 12 Technology-Enhanced Learning – Conclusions and Future Directions
I ordered it and will let you know what I think once we’ve had a sit-down together (the book and I)
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